Land founding
Found a settlement, claim territory and govern it the way you see fit.
A survival world built around player-made lands, politics, trade and conflict. Slow, unforgiving and 100% player-run, hosted for Oceania.
Found a settlement from nothing, or join a power that already holds the land. Every system is built so the world changes through player decisions.
Found a settlement, claim territory and govern it the way you see fit.
Custom roles with granular permission control, plus sub-areas with their own settings.
Shape your land as Martial, Spiritual, Mercantile or Agricultural.
Progression is slow and unforgiving. Health doesn't come back on its own: heal by campfire, bed, bandages or standing in the sun.
Good gear is forged by smiths, through custom smithing and crafting progression.
Form alliances and nations, and decide who your enemies are.
Player-driven wars over land and resources. Your walls are your defence.
An expanded food system, and drinks you brew yourself.
Dynamic weather, seasons and regions with their own conditions.
Follow the gods of your own making, with effects you'll feel in-game.
Emeralds buy land. Everything else is made, traded and fought over by players.
Many features are still in active development and may change before launch.
Everything that is and isn't allowed, in one place. Read it before you join.
Cosmetic titles and spawn villagers. Purchases aren't open yet.